Developing in Unity 2022 using the Wave SDK (not OpenXR).
I need our application to run at the lowest available framerate, so I use the interop WVR_GetAvailableFrameRates to get the available framerates, then set it with a call to WVR_SetFrameRate(lowestFrameRate);
What is the difference between doing that, and setting the framerate through Unity with Application.targetFrameRate = (int)lowestFrameRate;
Should I do both? Or is Application.targetFrameRate ignored?