I'm developing in unity 3D (2021.3.15f1) with HTC Vive Pro, suddenlly after the last update of Steam VR (2.5.5 - I have already contacted them and they pointed at this direction) At first when I entered Play mode the hands started jumping around, similar as when a base station is Off. If I press the Menu of the controllers On and Off they stop jumping but the collider detection of the hands won't work anymore... everyting is up to date. After the "shaking" hands if I press the Menu button they stop, but cease to collide. I noticed that changing the mask collider of the hands to "nothing" stopped the jitter but obviously all the colliders got messed up, my project depends on those...I'm also sending a video with unexpected behaviour of the colliders; the video shows that the controller is not in the right spot when the teleporting image tutorial is up, then if the hand gets close to any collider it moves erratically but only until an interactible object is grabbed, then after grabbing any it looses its colliders (apparently). I know this because a have another object that triggers sounds when the hand collides with it and this one only works if I have not grabbed any other object from the scene. Any advice will be appreciated thank you.