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  1. Hello, The SDK is a real boost. It's unfortunate that cost and perceived convenience has taken attention from the Vive Pro. The stereo passthrough camera offers a great potential for AR , there is still nothing that touches it for this. AR with the Vive Pro is a lot more appealing than what can be done with a handheld mono device. There doesn't seem to be much discussion around techniques for triggering animations using the cameras. Has anyone had success using image triggers to situate animations moving or in place? If so, what is the approach? It would seem that it could come from the SRWorks SDK but what is the approach? Is there anyone working on this? @Daniel_Y
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