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Showing results for tags 'compile'.
I get compile error with SRWorks 0.9.3 I use Visual Studio 2019 Community Edition on Windows 10 Pro Build 2004, Nvidia GTX 1070 and Vive Cosmos. All drivers are installed. I created an UE4.25 C++ project and move plugins folder to the project's root. After that, I opened .sln file and build solution with UnrealVS (just like Vive Hands SDK) but I got compile error. I can not even open project file. This error also shows up if I just try to open uproject file. I also tried sample project and result was same. But I can use Vive Hands without any problem. So I dont think there is a problem with my configuration. In another topic, I read that there will be a new SRWorks version in the of this month. Will UE 4.25 get support ? @MariosBikos_HTC
Hello! I'm following the start guide: https://vr.tobii.com/sdk/develop/unity/getting-started/vive-pro-eye/ I'm stuck on step 5. I set standalone provider to "Tobii or HTC" and get these errors: Assets\TobiiXR\External\Providers\TobiiHTC\TobiiHTCProvider.cs(20,44): error CS0117: 'SRanipal_Eye' does not contain a definition for 'IsViveProEye' Assets\TobiiXR\External\Providers\HTC\HTCProvider.cs(56,54): error CS0117: 'Convergence' does not contain a definition for 'CalculateDistance' I use Unity 2019.1.14f1. Any suggestions?