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Found 7 results

  1. Is anyone else wondering why existing Vive cosmos owners can't buy an elite upgrade kit? The face plate is removable. With all the issues current Vive cosmos owners have, I.E. can't play archery games due to bad tracking, a lot of games not liking the cosmos so vast compatibility issues, etc. I have deformed hands from a disability at birth, can't use the existing Vive Cosmos controllers hardly at all. I'd love an upgrade kit where i can use the older Vive controllers! Is there any info on this? Anyone else feel a little raw about HTC's disregard for existing Vive cosmos owners? @C.T. @stvnxu
  2. 1: I bought a cosmos with its included controls. I find the tracking to be so-so, if I buy the faceplate and 2x HTC Vive Base Station 2.0 (or the "normal" base station) can I still use the vive controllers or do I need to get different controllers aswell? Can I expect significant tracking improvement? 2: I have a spare room that would be ideal to set aside for vr, but I do not wish to move my computer or resort to wireless, is there any official or third party extention cable available that will give me another 5-10 meters? 3: I was unable to get the unit working on windows 7 and had to install a copy of windows 10 to get it running. Can it work on windows 7? Thanks for the help
  3. Hi all. Has anyone tried full body tracking with the Microsoft Kinect and the base Cosmos configuration with optical controller tracking? I have old Xbox One Kinect sitting around that I only use to pause Videos when my hands are full so I thought I might re-purpose it for use in VR. I'll probably give it a try anyway but I thought maybe someone had tried it and could chime in on whether it was worth the effort or not? Cheers! Fink
  4. I see now that the Cosmos Elite package is for sale which is the cosmos, faceplate, base stations and controllers. Where is the option to buy a stand alone tracking faceplate for those of us who were early adopters of the Cosmos?
  5. Hello everyone! I've been lurking on these forums for a few weeks and figured it would be worth getting into the conversation. I guess I was looking to get in touch with other Cosmos owners and get a feel for where everyone was at. Reading some of the recent beta posts and news regarding "new" versions of Cosmos obviously has some of us feeling a little shaken up. I'm an early adopter of the Cosmos. Pre-ordered before anyone had released reviews or impressions on it. It was the breath of fresh air I was waiting for in the VR world, as other HMD's just seemed to be slight improvements or variations of each other - Cosmos was one of the first in my mind to attempt breaking the mold and trying something new. After receiving it at launch I was a little worried. My play area is in a basement bedroom and gets little to no natural light. Off the hop it wouldn't work given the low light but I was undeterred, installing new lights and modifying the space. The visuals were amazing, the HMD fit great, games became playable but tracking was clearly lacking. Any form of shooting game that required the use of two hands was not happening. From release up until now I have seen a lot of improvement to the tracking. At the time of writing this I can actually shoot a bow or rifle with both hands, with the controllers only occasionally losing position or jumping slightly if I'm completely still. I own games that were relatively unplayable in the beginning and now I'm having little to no trouble playing H3VR, Boneworks, Sairento, Blade & Sorcery and so on. Just wanted to thank the dev team for their work so far, and to keep refining and improving the experience. I have zero issues with the Cosmos aside from controllers getting jumpy and occasionally missing a long range shot or two. If we keep seeing continual improvement I imagine a lot more people will be standing by HTC inside-out tech. Throwing more money at my system for a tracking upgrade isn't ideal at all. TLDR; Cosmos tracking was awful at launch, I've seen tracking improve a great deal since then. Will be standing by for more updates. Will not be spending an arm and leg for SteamVR Faceplate + 2x Basestation + 2x Vive Controller. First post! (Shoutout to my fave contributors on here - A-Jey, I'm loving your optimism and ride-or-die Cosmos mentality, you've inspired me to stick with the Cosmos on this journey, buying a different VR or spending more isn't an option. And TomCgcmfc, you are a true realist and I agree attention needs to be brought to the Cosmos' shortcomings, the pricepoint of it was no joke and we deserve to feel fully satisfied with the purchase.) @C.T. @stvnxu
  6. Hi there. Will the Vive Cosmos get hand and finger tracking or is that out of scope for that particular piece of hardware? Also is there anything experimental that we can use at this time? Thanks Fink.
  7. Hi again. I have another question. I am curious as to how the engineers are approaching this issue with the controller instability? Are they approaching the problem by integrating the acceleration and Gyro sensor data from the controllers or are they just relying on the visual sensors? Due to the design a integrated approach would seem to be the best approach. Even after the last update they still fly around when close to the HMD visual sensors so clearly that path is not working and has obvious limitations. Also not everyone is in a position to setup external sensors in their environment nor are they probably willing to go to the extra expense until these issues are resolved as we need to be confident in the product going forward. I look forward to your response. Thanks Fink.
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