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Found 2 results

  1. Hello. Following this post : https://forum.vive.com/topic/12833-user-orientation-recentering-in-unity/ I did integrate it in my project but it doesn't work with the hand tracking : the hands doesn't move, but the controllers do Is there any work around for this ? @C.T. @chengnay @BabelSW I tried resetting the position of the hands, without success Thanks in advance for any help
  2. Hi, i am trying to use the hand tracking in Focus 3 in my UE4 (4.26) project built for Steam VR. Before i start streaming form PC via cable, tha handtracking works well in the lobby, the blue hands move smoothly. Also when packaging the project for Android the tracking works well. But when i am streaming (using the ViveHandTrackingGameMode with the ViveHandTrackingPawn or the WaveVRPawn) it looks like there isn't any hand detection. Please help - how should i set it up? Thanks, Piotr
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