Jump to content

Search the Community

Showing results for tags 'opencv'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • VIVE
    • VIVE Community Forums
    • VIVE Technical Support
    • VIVE Developer Forums


  • Viveport Blog
  • Viveport Reviews
  • Viveport SDKs and Downloads
  • Developer Blog
  • Vive Blog

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 2 results

  1. Hi, I'm working on a project in Unity with HTC Vive Pro Eye headset and the SRWorks SDK. I would like to process the textures of camera image created in ViveSR_DaulCameraImageCapture.cs script with OpenCV. For example I would like to apply a Gaussian filter to see a blurred effect through the lenses of the headset. Do you know how and where in the scripts provided by the SRWorks SDK I can work to obtain this effect? Thank you.
  2. Hi there, I am attempting a AR project using the Vive Pro Eye and SR Works. I am unsure how may I extract out a Texture2D from the front cameras to be passed on to 'OpenCV for Unity' for Aruco marker detection. After looking through the SRWorks SDK, I came across ViveSR_DualCameraImageCapture.cs which will properly be the likely script to use. I have attempted getting the Texture2D from ViveSR_DualCameraImageCapture.GetUndistortedTexture() but I am without success. I am seeking any advice on how to use ViveSR_DualCameraImageCapture.cs and/or if anyone has success at Aruco marker detection using Vive SRWorks. Many thanks!
  • Create New...