There’re many inquires on how to use Passthrough image or access raw camera images to create a Mixed Reality experience or MR effects. Due to privacy policy, we do not offer ways to access the raw camera images, but here’re some examples on how to use our existing WAVE Passthrough Underlay/Overlay APIs. The following message will show you the difference between the Passthrough Underlay and Overlay, you may choose which one is best suited for your content design.
Passthrough Underlay
By calling "WVR _ ShowPassthroughUnderlay" API, you can show the Passthrough images underneath the original rendering content.
Here are some examples that use Passthrough Underlay, such as VIVE Room Setup, VR boundaries, and 3D Objects.
Passthrough Overlay
By calling "WVR _ ShowPassthroughOverlay", the Passthrough image will be showing on top of everything in the scene.
[UPDATE] From Wave 4.5.0, it's allowed to set passthrough overlay alpha value.