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Found 2 results

  1. Hi, I work at a University and we are looking to deploy this software across some VR suites in one of our buildings. I have tried various methods but can't find a silent install switch to use with this to deploy across these machines. Is there a silent switch I can use, or is there an .msi installer etc.? Looking for something that will make silent deployment of the linked software possible.
  2. Hi all, Our latest update is out now to improve your overall Cosmos experience! Open your VIVE Console, and you'll automatically see a "Software Update" button if you're not on this latest version. VIVE Cosmos 1.0.5 – Release Notes 1. Room setup performance improved for low light environments. 2. Resolved a USB audio driver compatibility issue where audio would not play on certain system configurations. 3. Updated multiple languages strings throughout the out of box setup, Vive Console, and Origin. - Support for multiple languages on “Learn more page” in controller pairing (Arabic, Chinese (Traditional/Simplified), Czech, Denmark, Dutch, Finish, French, German, Italian, Japanese, Korean, Norwegian, Polish, Russian, Spanish, Spanish-US, Swedish) - Fixed Russian string overlap issues in Vive Console - Fixed Japanese missing character in Origin - Support Czech language in Origin Next Update (Late October Beta) We have seen the community feedback and are continuing to work to improve tracking overall. Our next update targeted for beta at the end of October will work to improve the following scenarios: HMD: Improved low light tracking, with better prediction during fast movements Reduced tracking jitter Compatibility for Vive Wireless Adapter Controllers: Low light tracking stability – we will be continuously improving tracking accuracy in low light conditions High brightness tracking stability – we will be improving tracking accuracy in high brightness environment Overall improvement for prediction models when a controller exits the headset’s FOV Faster and more accurate positional recovery when returning into the headset’s FOV Improved near HMD tracking, which should improve archery mechanics in games Improved slow movement occlusion tracking prediction We will have more optimizations and improvements not mentioned here that we will detail closer to release.
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