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  1. Hello everyone, I'm working on some VR game and one of it's elements in interactive banner which has to display some hits and storyline text. Displayed text should be well readable from max. 4 units of distance. I cant manage to make it good quality. I'm using TextMeshPro to render text and I tried to: - play with scale of canvas / tmp and font size (current settings are 0.05 scale of canvas, 1 scale of tmp and 12 font size) - changing dilate of tmp - changing text size in dynamic resolution settings (20 - 30 -40) - changing background and foreground color - playing with z-order of text - adding outline and underline but text still seems to be not good. It' blinking and shimmering. Am I missed something? In comparison to text in Flow menu, text in my game looks very bad. I have a good experience in Unity but this is my first VR project. Please, help me with some advice.
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