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Showing results for tags 'threejs'.
SteamVR Home boots up when we stream WebVR/WebXR on Firefox on PC. For instance, if we open Mozilla Hello WebXR on Firefox, SteamVR boots SteamVR Home on the headset. We are developing a GPU-demanding Three.js app that we cannot stream to the Focus headset because of the mentioned behavior. How can we resolve this issue? Due to the GPU demand, hosting the app online and rendering it on the headset is not an option.