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Found 4 results

  1. Hi @C.T. @chengnay, any news on directpreview ? It's been months and it is really, really becoming tedious to develop on your hardware. Can we at least have an idea on where the problem is ? Everything works fine for you, but not a single developpers managed to make the directpreview work on this forum Please help us. It can't continue like this.
  2. Is there a good solution to save data from a VR simulation to an online repository? I'm thinking Google Docs, Dropbox, etc.? I am developing a simulation where we want to aggregate decisions people make. We are going to deploy on many headsets so we don't want to have to deal with local save files. We are programming in Unity for the Vive Focus 3 using OpenXR. If you've come across a solution for this, please let me know. Thank you!
  3. Hello We are currently using Vive Focus 3, using LBE Hybrid mode through our test account, and testing the Map Sharing functionality through the attached guide. The function that we want in map sharing is to share one map within the same group, and we are testing whether the users in the shared map recognize each other. Also, I wonder if it can look UI-like if it is recognized. Furthermore, I would like to know if the app made with Unity can be shared and all of them can enter one VR Unity space when map sharing. I think it's like making a multiplayer game. If possible, please let me know how.
  4. Hi I'm looking for some sort of documentation that explains what is the preferred audio format for spatial audio. I haven't had any luck getting it to work. Currently using Vive Video (Viveport) from within the headset to playback footage.
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