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Found 7 results

  1. Hi, I work at a University and we are looking to deploy this software across some VR suites in one of our buildings. I have tried various methods but can't find a silent install switch to use with this to deploy across these machines. Is there a silent switch I can use, or is there an .msi installer etc.? Looking for something that will make silent deployment of the linked software possible.
  2. VIVE Software 2.0.20.1 – Beta Release Notes Released January 17th 2022 VIVE Console [General] Added more AMD GPU supports for Vive Pro 2 higher resolution modes. [OpenXR] Allowed developers to choose between VR/MR experience for blending the content with real environment. Added support OpenXR extension “XR_HTC_facial_tracking”. Added support OpenXR extension “XR_MSFT_scene_understanding”. Added supports application depth on D3D11 graphic plugin. Fixed a game engine editor stop crash issue.
  3. VIVE Software 2.0.19.1 – Public Release Notes Released January 14th 2022 VIVE Console [General] Improved on motion compensation quality. Fixed a bug where VIVE console doesn’t appear on the screen. Fixed the crashing issue when exit VR from VIVE console. [OpenXR] Enable XR_MSFT_scene_understanding. Enable XR_HTC_facial_expression for VIVE facial tracker (Experienced release). Fixed rare engine editor crash on releasing hand tracking API layer.
  4. VIVE Software 2.0.18.6 – Public Release Notes Released October 8th 2021 Vive Console [General] Fixed a performance issue after playing certain content over long period Fixed a bug where VIVE console doesn’t show up when SteamVR monitor is minimized Hot fix for specific AMD GPUs that crashed with Vive Software 2.0.18.2 update [Cosmos] Bug fixes on Vive Dashboard (Lens) Fixed a bug where Vive Lens in a rare chance will not display properly when enabling motion compensation on some workstation [Cosmos Elite] Added localization to headset button function under advance tab [Vive Pro 2] Added DSC support for newly released GPUs Fixed a bug where users may not able to select Ultra/Extreme mode when installed multiple GPUs on one system [OpenXR] Added OpenXR runtime option in Vive Console (click Menu -> Advanced -> OpenXR Runtime) Fixed an error which causes game engine to crash between the switch of editor mode and play mode Re-map VIVE Cosmos Controller to other controllers
  5. VIVE Software 2.0.19.0 – Beta Release Notes Released October 26th 2021 Vive Console [General] Improved on motion compensation quality Fixed a bug where vive console doesn’t appear on the screen [OpenXR] Enable XR_MSFT_scene_understanding Enable XR_HTC_facial_expression for VIVE facial tracker (Experienced release) Fixed rare engine editor crash on releasing hand tracking API layer
  6. VIVE Software 2.0.18.5 – Beta Release Notes Released August 31st 2021 Vive Console [General] Fixed a performance issue after playing certain content over long period [Cosmos Elite] Added localization to headset button function under advance tab [OpenXR] Re-map VIVE Cosmos Controller to other controllers
  7. VIVE Software 2.0.18.4 – Beta Release Notes Released August 26th 2021 Vive Console [General] Fixed a bug where VIVE console doesn’t show up when SteamVR monitor is minimized [Vive Pro 2] Fixed a bug where users may not able to select Ultra/Extreme mode when installed multiple GPUs on one system Added DSC support for newly released GPUs [Cosmos] Fixed a bug where Vive Lens in a rare chance will not display properly when enabling motion compensation on some workstation [OpenXR] Fixed an error which causes game engine to crash between the switch of editor mode and play mode
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