VR_Beginner_Vincent Posted August 14, 2021 Share Posted August 14, 2021 I just got my new VIVE FOCUS 3, and was happy with SteamVR gaming. Everything works perfectly, but I found input issues in UE 4.26 VR Template. I'm using a completely fresh VR Template Motion Controller map in UE 4.26, and it's tracking the position of my Vive Focus 3 controllers properly, but it isn't detecting any of the button inputs. None of the actual buttons respond when pressed. So I can't perform teleportation or grab in the VR Template, which works fine with my first-generation VIVE. Any suggestions? Link to comment Share on other sites More sharing options...
HackPerception Posted August 14, 2021 Share Posted August 14, 2021 @VR_Beginner_Vincent Are you integrating the WaveSDK? https://hub.vive.com/storage/docs/en-us/UnrealPlugin/UnrealPlugin.html 1 Link to comment Share on other sites More sharing options...
VR_Beginner_Vincent Posted August 15, 2021 Author Share Posted August 15, 2021 @HackPerceptionNot yet. Thank you for your information. I'll go through the process to see if I can make it works. Link to comment Share on other sites More sharing options...
VR_Beginner_Vincent Posted August 15, 2021 Author Share Posted August 15, 2021 (edited) @HackPerceptionNeed your help here! I followed the instruction and downloaded a ZIP file named "wave_4.1.0-preview.5.1_unreal_UE4.26" and unzip it(STEP 1). Then I copied plunin/Plugins/WaveVR to <project folder>\Plugins\(STEP 2). Now I am stuck in STEP 3. The instruction says I need to "Copy and Paste ThirdParty to <UE4>\Epic Games\<UE_Version>\Engine\Source\ThirdParty" But I can't find any folder named "ThirdParty". What should I do to continue? Thanks. Edited August 15, 2021 by VR_Beginner_Vincent Link to comment Share on other sites More sharing options...
C.T. Posted August 16, 2021 Share Posted August 16, 2021 You can actually skip the 3rd step since you are on 4.1.0 which is greater than 3.1.94. and this is how your step 2 should look like (UETest is my project name), restart your project after you have done this step. 1 Link to comment Share on other sites More sharing options...
VR_Beginner_Vincent Posted August 16, 2021 Author Share Posted August 16, 2021 Wait. Now I get it. Given that I am working with the SDK version greater than SDK3.1.94, so I can ignore step 3, right? OK, keep going. Link to comment Share on other sites More sharing options...
VR_Beginner_Vincent Posted August 16, 2021 Author Share Posted August 16, 2021 Hello, @C.T.. Thank you for your reply. It is helpful. Until now I can see my mistake in step 2. 1 Link to comment Share on other sites More sharing options...
C.T. Posted August 20, 2021 Share Posted August 20, 2021 On 8/16/2021 at 7:23 PM, VR_Beginner_Vincent said: Hello, @C.T.. Thank you for your reply. It is helpful. Until now I can see my mistake in step 2. Sure, my bad, yours is correct. 1 Link to comment Share on other sites More sharing options...
VR_Beginner_Vincent Posted August 20, 2021 Author Share Posted August 20, 2021 @C.T. Got it! I'll fix it. Thank you. 1 Link to comment Share on other sites More sharing options...
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