RancherosDigital Posted September 20, 2022 Posted September 20, 2022 On 12/23/2021 at 6:08 PM, 12345467860785678 said: This is the setting for my project, and it work well on focus3 & quest2: 1. Import WaveDeviceLayouts.cs 2. Change your XR Rig's components value as below Add Quaternion Fallback for RotationAction was very important, My Focus can track the rotation after doing this. XRHMD was not required if you don't need quest2 or other device. Hope it help for anyone who has same trouble. I try to follow these steps, but MY TrackedPoseDriver doesn't have such a "Quaternion Fallback" option. Unity 2021.2.19f1 LegacyInputHelpers 2.1.10 InputSystem 1.3.0
tom.lefx Posted August 17, 2023 Posted August 17, 2023 Any update to this one? Does a newer Version of the Wave SDK finally support the Unity Input System out of the box? The documentation still reads like you have to use the old Input methods
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now