Jump to content

Trouble at listening gestures (ControllerButton) via ViveInput


12345467860785678
 Share

Recommended Posts

@Naukri In SimulatorModule.cs,

Change the deviceClass to TrackedHand instead of Controller.

BTW, Simulator cannot control via your hand, just like controller cannot control by your controller too.

What's your main purpose of using Simulator? Do you just want to run your project with Unity Editor while using Focus 3? Like a PC VR?

Link to comment
Share on other sites

@chengnay Is that means that I have to modify SimulatorModule.cs in the VIU package?

I want to map my hand into unity editor, so that I can get hand joint info more easier when I create gesture data.

edit.

After I modify it,  unity won't render anything either trackedhand or controller.

Edited by Naukri
Link to comment
Share on other sites

@chengnay I edit all of Enum VRModuleDeviceClass.Controller to VRModuleDeviceClass.TrackedHand.

And the lines 252, 422, 441, and 811 got change.

I just restore the changes of line 252 and 811 be it still not rendering.

by the way I got a warning :

The package cache was invalidated and rebuilt because the following immutable asset(s) were unexpectedly altered:Packages/com.htc.upm.vive-input-utility/VRModule/Modules/SimulatorModule.cs 

So maybe I don't have permission to edit this file?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...