bipul mohanto Posted September 16, 2021 Posted September 16, 2021 Hi! I have the following hardware: HTC Vive Eye Pro 2*NVidia RTX 3090 GPUs What I want to achieve: interactive ray tracing for a complex scene where the rays (e.g., primary rays) can be modified with respect to the gaze position. Question: What is the best available API/ Engine/ Library to implement gaze-contingent ray tracing algorithm? Or for example, I extend to work on path tracing algorithm. First I tried the unity3D, however, I have found the unity3d VR still support the directx11, and have not been updated to directx12, so ray tracing is not supported. From the Unity discussion forum: RTX is not supported in VR in UE4 as of 4.26 There is a publication on RayVR, author used DirectX Raytracing-Falcor to enable ray tracing on VR (tr-05-2019.pdf (impa.br)), however the code repository is not available for public Few publications, worked on VR and ray tracing used OpenCL RadeonRays I would really appreciate if the experts show me a way that I should use to achieve my goal. I am really lost and randomly trying different path.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now