Jump to content
Happy Holidays! Limited Staff Responses: 1/20 - 1/31 ×

Foveated ray tracing in HTC Vive Eye Pro


bipul mohanto
 Share

Recommended Posts

Hi!

I have the following hardware:

  1. HTC Vive Eye Pro 
  2. 2*NVidia RTX 3090 GPUs

What I want to achieve: interactive ray tracing for a complex scene where the rays (e.g., primary rays) can be modified with respect to the gaze position. 

Question: What is the best available API/ Engine/ Library to implement gaze-contingent ray tracing algorithm? Or for example, I extend to work on path tracing algorithm.

  1. First I tried the unity3D, however, I have found the unity3d VR still support the directx11, and have not been updated to directx12, so ray tracing is not supported. 
  2. From the Unity discussion forum: RTX is not supported in VR in UE4 as of 4.26
  3. There is a publication on RayVR, author used DirectX Raytracing-Falcor to enable ray tracing on VR (tr-05-2019.pdf (impa.br)), however the code repository is not available for public
  4. Few publications, worked on VR and ray tracing used OpenCL RadeonRays

I would really appreciate if the experts show me a way that I should use to achieve my goal. I am really lost and randomly trying different path. 

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...