hunteer11743 Posted September 22, 2021 Share Posted September 22, 2021 Hi guys, Great work on this hand detection sdk. Im working in unreal with Vive pro2, i have a metahuman pawn that was originally used for interaction in game. I would like to switch out the vr controllers to this hand detection plugin. Currently I have a crash whenever i try to switch out the skeletal mesh of rigged hand to my mesh, but this is probably because the bone heirarchies dont match. My question is: is it possible to use the hand detection on a skeleton mesh that has the full body, and the respective hand bone names are matched exactly to what the rigged hand skeleton had? To elaborate, id have a full skeleton structure including both hands, and i want to map the hand detection to this skeleton. Let me know if you have any suggestions or have done it already and i might have missed it in the documentation Best regards, hunter Link to comment Share on other sites More sharing options...
zzy Posted September 23, 2021 Share Posted September 23, 2021 Hi @hunteer11743, We haven't tried to use full body mesh before with our sdk. Can you please share more detail about the crash, i.e. crash code and stack trace from visual studio? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now