patrickabroad Posted September 29, 2021 Share Posted September 29, 2021 We want to make our VR project compatible with Focus 3. I created a "Plugins" folder in my project folder and copied the WaveVR plugin folder over to there, per these instructions: https://hub.vive.com/storage/docs/en-us/UnrealPlugin/UnrealPluginGettingStart.html Our plan is to run the game on a Windows computer and stream the content to the Focus 3 via wi-fi or a USB cable, so I did not bother with the Android steps in the instructions. I went into Edit > Project Settings > Inputs, and added Focus 3 controller inputs to the Quest and Index inputs that were already in there. I packaged for Windows because, as I mentioned, I will not be side-loading this to the Focus. We'll be streaming the content from a PC to the headset. The packaging failed. I've attached the log. Any help would be appreciated. UBT-AVRIL-Win64-Shipping_2.txt Link to comment Share on other sites More sharing options...
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