JD Wilder Posted October 28, 2021 Share Posted October 28, 2021 Hello! I have eye tracking working just fine in Unity in play mode. I can track at 60hz, or using the callback at 120 hz. When I make a build the calibration runs before my scene loads, and then in my scene eye tracking does not work. In my script where I run get the eye data I check the status using SRanipal_Eye_Framework.Status and I make sure that it is working. For some reason it is always return STOP when I run from the build, even though the calibration ran properly, and it works in unity play mode. Any ideas on why it no longer works? I am not sure if this is because something isn't making it into the build that should, or if it is because things are not initialized in the same order so when I check the status perhaps the eye tracker hasn't started yet. I do the check in my scipt's Start method, so everything should be Awake at that point. Any help is appreciated! Link to comment Share on other sites More sharing options...
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