PolyB Posted September 20, 2017 Share Posted September 20, 2017 Hi, so my project is in UE4. If I do the above, would the Tracker replace one of the controllers.? (So making that Vive controller unusable)? If so any way to get around this.? As in still use 2 Vive controllers pulse use the Trackers functionality as a controller to use trigger.? Many Thanks Link to comment Share on other sites More sharing options...
dario Posted October 29, 2017 Share Posted October 29, 2017 For Unreal, have you looked at the following or checked the latest UE4 ? https://github.com/ViveSW/UE4ViveTrackerSupport Link to comment Share on other sites More sharing options...
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