jboss Posted November 3, 2021 Share Posted November 3, 2021 Hi, I just changed my non-VR project into a VR project to be able to use it on my Vive. I did the following steps: Enable Virtual Reality Supported in Player settng (am using Unity 2019.4.18f1) Installed the packge OpenXR Desktop Selected the OpenVr SDK in Player Settings Imported SteamVR from the Asset Store Imported Vive Input Utility from the Asset Store And then I got 11 compile errors, all saying 'Event' does not contain a definition for 'current' in various files, such as Assets\HTC.UnityPlugin\ViveInputUtility\Scripts\ControllerTooltip\Editor\TooltipRenderDataAssetBaseEditor.cs(121,19) Assets\HTC.UnityPlugin\Utility\Attribute\Editor\FlagsFromEnumAttributeDrawer.cs(128,35) I figured I might need to restart Unity to reload dlls, but that did not help. What is going wrong? Thanks! Link to comment Share on other sites More sharing options...
jboss Posted November 3, 2021 Author Share Posted November 3, 2021 Sorry, nevermind. I had my own Event class which apparently caused the conflict. Link to comment Share on other sites More sharing options...
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