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Does Viveport Arcade support User.GetUserName()?


MarkSchramm

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Wondering if anyone who has deployed on Viveport arcade knows if 

User.GetUserName()

returns a valid username when launched on Viveport Arcade. For the online features of my game, a unique identifier is required. It wouldn't matter if all machines in a specific arcade had the same username, as long as it's unique to that arcade. 

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