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Loading the Wave device's controller models at runtime: Focus, Focus+, Focus3 and Flow


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Make sure you include the right Wave script to pick up the actual models from the runtime.  Here's a prefab that should do the trick - take a look at the attached scripts in the inspector.


Here's an example scene from one of the Wave SDK Essence samples, ControllerInput (replacing existing controllers)



p.s.: if you use one of VIU (Vive Input Utility) toolkit's ViveRig prefabs this is taken care of for all platforms (not just Wave or Vive)

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