dario Posted November 29, 2021 Share Posted November 29, 2021 Make sure you include the right Wave script to pick up the actual models from the runtime. Here's a prefab that should do the trick - take a look at the attached scripts in the inspector. WaveModelRender.unitypackage Here's an example scene from one of the Wave SDK Essence samples, ControllerInput (replacing existing controllers) p.s.: if you use one of VIU (Vive Input Utility) toolkit's ViveRig prefabs this is taken care of for all platforms (not just Wave or Vive) Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now