DDFS Posted December 23, 2021 Author Share Posted December 23, 2021 Hi @chengnay Please, could I ask you these these two following questions about unity ?- is the installation of VIVE Plugins necessary either I use Windows plateform (to build .exe) or Android plateform (to build .apk) ?- do I have to select the buidling plateform (windows or android) before beginning to create a scene, or it can be changed at any time during the creation ? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted December 23, 2021 Share Posted December 23, 2021 @DDFS Are you referring to VIVE Plugins means Wave SDKs and Vive Input Utility? For Windows platform, you don't have to install Wave SDKs as it is for Android platform. For Vive Input Utility, it can help you for cross-platform projects. Selecting which building platform doesn't matter. Just change to correct platform when you want to build and run on your device. NOTE: if your project wants to run on Oculus device, I suggest to remove Wave SDKs entirely 1 Link to comment Share on other sites More sharing options...
DDFS Posted December 24, 2021 Author Share Posted December 24, 2021 Hi @chengnay Many thanks for your returns. Link to comment Share on other sites More sharing options...
nickycruze2 Posted August 30, 2022 Share Posted August 30, 2022 I will try it today Link to comment Share on other sites More sharing options...
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