Growl Posted April 24, 2017 Share Posted April 24, 2017 Hi, We're having trouble testing the viveport leaderboards. We've plugged it into the Unity build with the viveport id etc.. But we don't know how to launch a build that connects to it. We keep getting error "you are not the owner" and error code 5001 which indicates invalid account id. Is there a way to launch a developer build? Or is there some other way to test this? The build is not in review yet. Link to comment Share on other sites More sharing options...
dario Posted April 26, 2017 Share Posted April 26, 2017 Assuming you followed the steps here regarding obtaining your Viveport/App ID: https://developer.viveport.com/documents/sdk/en/api_leaderboard.html#step-by-step-leaderboards Please be sure not to login into the Viveport login and developer console login with different accounts Let us know if you're still having issues. Link to comment Share on other sites More sharing options...
chrisvarnsvirtualarts Posted November 21, 2018 Share Posted November 21, 2018 Hi Dario, Is there any way to test the leaderboards with multiple accounts short of just publishing and testing on a published build? EDIT: Interested specifically in Viveport M titles, the docs suggest a beta is not possible. Link to comment Share on other sites More sharing options...
yakingkuo Posted November 22, 2018 Share Posted November 22, 2018 Hi, Sorry for late response. Actually, if you are testing in the published build, you can ask us a redeem code for tester to buy your content and do the test. Link to comment Share on other sites More sharing options...
Continent Posted November 22, 2018 Share Posted November 22, 2018 If you need the Vive coin to invite your staff to purchase the content and test the leaderboard SDK, please tell me how much is for your content and how many staff you plan to run the test. Regards, Continent Link to comment Share on other sites More sharing options...
chrisvarnsvirtualarts Posted November 26, 2018 Share Posted November 26, 2018 We aren't testing in a published build, as we didn't want to publish until we'd tested everything... So I guess the advice is publish, and then test it? Edit: It is possible I am being completely dense here, but my understanding is: Viveport M has no beta channel, only production, and no way to grant entitlement to accounts other than the main app account while in development, so my understanding right now, is that you have to submit to production, get through your submission process, and then test your application using the public build downloaded from the store? Hence your offer of some free keys? Somewhat related, it is also apparently not possible to test our integration of your DRM SDK, as it 100% fails the licence check even on the account that created the app (the leaderboards worked with this account but no other), and apparently we need a "test ID" to test it, but this does not exist on the dashboard for Viveport M. Hoping someone can point out if/where I am going wrong, or confirm there simply isn't a supported way of testing any of this outside of production. Thanks, Chris Link to comment Share on other sites More sharing options...
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