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VIVE Software 2.0.20.1 – Beta Release Notes


C.T.

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VIVE Software 2.0.20.1 – Beta Release Notes
Released January 17th 2022

VIVE Console

[General]

  • Added more AMD GPU supports for Vive Pro 2 higher resolution modes.

[OpenXR]

  • Allowed developers to choose between VR/MR experience for blending the content with real environment.
  • Added support OpenXR extension “XR_HTC_facial_tracking”.
  • Added support OpenXR extension “XR_MSFT_scene_understanding”.
  • Added supports application depth on D3D11 graphic plugin.
  • Fixed a game engine editor stop crash issue.
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  • 2 weeks later...

1. Somehow i can not use this BETA. The screen just lags bad... No idea why. 

2. The normal variation works but my original Vive Cosmos Wont detect features in my room. Any idea of how to fix this ? Headset wont track at all..   

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  • 3 weeks later...
36 minutes ago, C.T. said:

Mind if you share the title of the game you play? or just general quitting procedure without content?

Some logs will be great.

It's after exiting any VR games if I would close SteamVR (without Steam VR Home running or other) ... my headset is the VP2.

And what is the 'correct' procedure ... First closing SteamVR or the HTC Console ? Or first poweroff the headset ?

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I get the same. Doesn't matter whether I close SteamVR or Vive Console first, always the same result, i.e. SteamVR has crashed message.

I have a VP2, and it doesn't matter what game I've been playing, the result is the same.

Edited by imacken
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Will do, however, I forgot that since the update to SteamVR to beta 1.21.8 a day or two ago, I have not had the problem.  Forgot about that, sorry!

I'll keep monitoring as I did have the issue for some months.

As an aside, why is the Steam version of Vive Console showing 2.1.20.1 compared to the standalone which is 2.0.20.1?

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