SimoneSantillo Posted February 3, 2022 Share Posted February 3, 2022 (edited) Hi everyone, I hope I'm posting in the right place. I'm working on a mixed reality project that runs at most at 30 FPS and I would like to render it on the HTC Vive Pro 2 at its original frame rate. I noted that the rendering in the HMD suffers from a "ghosting" effect when the user turns his head around. I suppose that the problem is caused by the "Motion Reprojection" (or Async Reprojection) that is done under-the-hood to maintain a 90 Hz framerate on the HMD. I could not find any way to disable this feature and allow me to render a (at most) 30 FPS video stream on the HMD. Here's what I've tried up to now: Hit the Shift+A key binding in the SteamVR mirror screen Any log is prompted in the developer console Click on the "async_mode_toggle" in the Debug Command window I get the following log But the console does not tell me if I toggled ON or OFF. Anyway, I repeated this process more than once to test either toggles. Given above points, I was not sure I was effectively disabling the reprojection, so I went to the VIVE Console -> Headset Mirror -> Mirror Mode -> Show Info and check the "Reprojection count" stat Even if I (theoretically) disable the async mode from the Debug Command, the reprojection count still adds up, hence I'm not sure the disabling is effectively happening. Additional information: Windows 10 latest update i9-11900K NVIDIA GeForce RTX 3080 Laptop (v511.65 drivers) 64 GB RAM DirectX 12 Am I right on thinking that the problem is the "Motion Reprojection"? If so, do you have any suggestion on how to disable it / effectively run an application at its real frame rate, i.e. without interpolated frames? Edited February 3, 2022 by SimoneSantillo Link to comment Share on other sites More sharing options...
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