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Detect double key press on the Vive Flow Controller - Unity


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I am trying to detect when a user clicks (& holds) two buttons at the same time on the phone (HTC Flow) in Unity, when I use Input.GetKey() for the right and left buttons separately it works, but when I combine them with an &&, it doesnt register. Is there any way to achieve this or is the double tap reserved for the system? What I want to do is an interaction similar to the reset view interaction. Thanks in advance.

Best Regards,



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  • 1 month later...

Hi Ozan, what keys are you listening to? I'm looking to achieve the same behaviour, but I can't find which keys should I listen to in the first place. Could not find any documentation regarding Vive Flow inputs on the phone.

Edited by Danilo Delponte
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