MSA Posted February 8, 2022 Share Posted February 8, 2022 Hey, I've been trying to get hand tracking working on my Vive Focus 3 in Unity while using VBS. These are the docs I'm currently using Setup — Vive Hand Tracking SDK 1.0.0 documentation. I've not been able to get SteamVR to detect the cameras on the headset through VBS, am I right in assuming that is not supported by VBS currently and that hand tracking is Android only? Thanks in advance for any responses. Link to comment Share on other sites More sharing options...
C.T. Posted February 9, 2022 Share Posted February 9, 2022 Focus 3 and VBS will handle the hand tracking part, you actually don't need any hand tracking SDK to achieve this. However, your content needs to support skeleton Here's some reference you can look for OpenVR -> Look for skeleton input section https://valvesoftware.github.io/steamvr_unity_plugin/articles/Skeleton-Input.html OpenXR -> Look for hand tracking extension https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#XR_EXT_hand_tracking Link to comment Share on other sites More sharing options...
HackPerception Posted March 10, 2022 Share Posted March 10, 2022 @MSAWe've improved hand tracking integration with SteamVR with an update Link to comment Share on other sites More sharing options...
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