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Request to add option of forced motion compensation always-on


Cangar

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  • 4 weeks later...

Can confirm, it works now!

It does seem to work differently than the SteamVR version of it though, in that it seems to not increase the available CPU time or something, so using 120/60 is not an option for me, but then again I played modded Skyrim VR in medium high settings and crystal clear image for 2 hours the other day using the 90/45 locked setting and it worked very well! Thanks for adding the feature :)

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