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Unity calls the Vive Flow local memory video to force exit


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Hello! Dear Technical Support

I have a problem here; My video is on Vive Both Flow and APK stored in Unity StreamingAssets folder can play videos normally. However, I need a large amount of videos, so I need to call the videos in the local memory of ViveFlow in Unity. However, as long as I enable the videos in the local memory folder, THE APK will directly flash back. Does viveflow have any limitations? Looking forward to your reply.

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  • 1 year later...

Hi, when i try to watch VR video in Vive flow that was loaded in the internall memory of Vive flow i got " video can not be played error 100" . Memory is enough. What could be reason? 

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