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How to connect and send rendered data to Vive Pro Eye with eye tracking?


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Hello!

I have a Vive Pro Eye VR headset, and I am doing some real-time rendering in C++ project. I want to display the rendered scene data to my HTC Vive Pro Eye. Also, I need the eye-tracking data to render my scene accurately. I have three questions:

  •  I found the SRanipal Native SDK (C language) could be used for real-time eye tracking. Is there any better/alternative way to access the eye tracking data? 
  • How to send the rendered data to Vive Pro Eye? I find several options, e.g., Tobii XR, Open XR, Vive OpenXR, OpenVR SDK. However, Tobii XR SDK probably does not work with Vive Pro Eye. That left us last three SDKs. Which SDK could be used to send data to my headset? Can you suggest any documentation?
  • If there could be an SDK that can handle both eye tracking and communicate with the VR, it would be even better. 
  • One more question, the SDKs (OpenXR, OpenVR) just do the communication, not any rendering, right? I meant, as I need to send stereo rendered scene to my VR, I have to render this in my rendering engine, the OpenXR or OpenVR would not take part in rendering, right?

Thanks for your suggestion in advance. 

 

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  • 2 weeks later...
  1. for vive pro eye there is no better option than SRanipal.
  2. Tobii XR does not work, Vive OpenXR only supports unity and unreal, OpenVR SDK is deprecated, use OpenXR for hardware agnostic.
  3. not at this moment (openXR might be)
  4. -- not sure yet. 
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  • 2 weeks later...

 I found the SRanipal Native SDK C language could be used for real-time eye tracking. Is there any better alternative way to access the eye tracking data.

How to send the rendered data to Vive Pro Eye? I find several options, e.g.,Tobii XR, Open XR, Vive OpenXR, OpenVR SDK. However, Tobii XR SDK probably does not work with Vive Pro Eye.

That left us last three SDKs. Which SDK could be used to send data to my headset. Can you suggest any documentation.

If there could be an SDK that can handle both eye tracking and communicate with the VR, it would be even better. 

One more question, the SDKs OpenXR, OpenVR just do the communication, not any rendering, right.I meant, as I need to send stereo rendered scene to my VR, I have to render this in my rendering engine, the OpenXR or OpenVR would not take part in rendering, right.

 

J.E. Flores Bakery Service

 

Edited by eltonwisk
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