HTC_Abby Posted March 23, 2022 Posted March 23, 2022 Function introduction Wave SDK provides native hand tracking APIs for hand tracking integration. Fully support features include 27-joint poses, hand gesture recognition, and UI interactions.In this video, we have shown a quick guide on how easy it is to import wave hand prefab to your existing unity content which allows you to add hand tracking integrate in no time. Followed by a simple app “VRS studio” by the latest Wave SDK and Vive Input Utility(VIU) specifically on hand sections, we demonstrated UI interactions, grabbing objects, rock-paper-scissors mini games, and also typing on a virtual keyboard. These are just some examples of what you can do with hand tracking. HandTrackingStarterGuide_0322_ver3.mp4 - Simple hand tutorial demo - Hand touch button demo - Hand crab object demo - Slide button by hand demo - Gesture application – finger guessing game - IME Typing by hand demo Document Guide for Wave SDK - SDK tutorial for hand feature https://hub.vive.com/storage/docs/en-us/UnityXR/UnityXRHand.html 1
yijing Posted August 19, 2023 Posted August 19, 2023 Hello, may I ask if there is a downloadable example for the "Interaction Mode: Hand" shown at 24 seconds in the video? Thanks.
RubyGrace Posted August 30, 2023 Posted August 30, 2023 Hai, I am also experience with the Wave SDK's Hand Tracking feature and has managed to fine-tune gesture recognition, can anyone give guidance. I've followed the SDK's documentation and managed to get basic hand tracking working in my project. I can see the hand models and they seem to be fairly responsive. However, I'm struggling to consistently recognize certain gestures. For instance, recognizing a fist or an open palm works fine most of the time, but more complex gestures like a thumbs-up or making an "OK" sign often get misinterpreted or simply not detected. RapidFS Portal Interface Electronic payroll management Surcharge-free ATMs rapid! paycard® visa® payroll card
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