jiunlin Posted November 18, 2022 Share Posted November 18, 2022 Hi @taa11, Is there any 3rd party anti-virus software on this computer? Did you try by copy VBS installer to another folder (e.g. C:\Downloads)? JL Link to comment Share on other sites More sharing options...
dev_imag-ing Posted January 19, 2023 Share Posted January 19, 2023 The tutorial is wildly outdated, when do you intend to make one that is up-to-date ? 1 Link to comment Share on other sites More sharing options...
Radicals Posted February 27, 2023 Share Posted February 27, 2023 Like dev_imag-ing said above me, I just can NOT get this to work. I have downloaded all the linked github sample projects, I can get the sample scene working with my headset affecting the camera, but no controllers, that's it. When I add the "Interaction Mode Manager" in an attempt to get controllers working, this causes a crash on startup off the app in the headset. The HTC tutorial page refers to things that just do not exist in the SDK, like an XR rig, I am so lost, for the love of God can someone please tell me how to get this working in Unity. Link to comment Share on other sites More sharing options...
MarcusN Posted February 27, 2023 Share Posted February 27, 2023 Hi @Radicals, Here is a link to getting OpenXR working on the Focus 3. This was created late last year, so it should be up to date right now. https://developer.vive.com/resources/openxr/openxr-mobile/tutorials/unity/getting-started-openxr-mobile/ I also downloaded VIVE OpenXR Plugin - Android and VIVE OpenXR Toolkit Samples - Android. Inside the VIVE OpenXR Toolkit Samples, there is a sample scene called OpenXRInput. I was able to test out controllers with this scene. Does this not work for you? Link to comment Share on other sites More sharing options...
Radicals Posted March 5, 2023 Share Posted March 5, 2023 Thank you, I did eventually manage to get it to work, I tried everything and eventually it came good. I am now struggling to get hand tracking working in Unity 2021.3.12, but it works in 2019.4.40, any advice? (This is using the Wave-Essence package, and the demo scene "HandModelTest") Link to comment Share on other sites More sharing options...
Radicals Posted March 5, 2023 Share Posted March 5, 2023 (edited) To add: I am using the guide at: https://developer.vive.com/resources/openxr/openxr-mobile/tutorials/unity/hand-tracking/see-your-hands-xr/ But when I try their sample code, I get "not found" errors for: using Wave.OpenXR.Toolkit; using Wave.OpenXR.Toolkit.Hand; And:HandJoint joint = HandTracking.GetHandJointLocations(isLeft ? HandFlag.Left : HandFlag.Right)[jointNum]; (It can't find the hand toolkit nor the reference to "HandJoint", even though I followed all the steps and have the "VIVE Wave OpenXR Toolkit - Android" installed, v1.0.4 Edit: Wait, I had the "VIVE OpenXR Plugin - Android" installed, not the "VIVE OpenXR Toolkit - Android" installed....So confusing. I will keep trying. Edit: Still no luck, same issues even with the Toolkit installed. Edit: Wait, restarting Unity fixed the above not found errors. Continuing... Edited March 5, 2023 by Radicals Link to comment Share on other sites More sharing options...
MarcusN Posted March 31, 2023 Share Posted March 31, 2023 Hi @Radicals, Based on your last edit, sounds like you were able to resolve your issue. Can you confirm? Link to comment Share on other sites More sharing options...
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