mattia.barbieri91 Posted May 18, 2022 Share Posted May 18, 2022 HI! I'm using HTC Vive Pro Eye in Unity with SRanipal to track user's ocular movementes. I can save at 120HZ gaze direction from both eyes. Gaze Direction is a vector3 that return data between -1 and 1.Is it possible to covert this value in pixels? Best Regards, Mattia Link to comment Share on other sites More sharing options...
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