ProTubeVR Posted June 27, 2022 Share Posted June 27, 2022 Hi, I have some questions/problem about the Focus3's Wrist Trackers, just got my 2 trackers today, and plan to use those for 'object' tracking questions : -Could we have the geometric tracking ref for those? (rotation centers, and "0" position.... we just need this info instead of 'bad' measurements) -Why provide an object tracker if you can only link 2 trackers to the HMD ? (make no sense to have Hand/controller tracking OR object tracking, cause of course we need both at the same time) -Is there any possible input on those trackers ? (OG vive trackers had some possible connection for buttons/trigger/ect and a possible com link with USB.... At this point, i seen NONE of this on the 'wrist tracker'.... does it mean i have to dev mysel a BT/Wifi board and a complete api in order to get a simple 'button' on a tracked object?) -Is there any 'official' documentation for those trackers ? I'm looking for a 'real' project description for this kind of use case all i find on HTC's website is using 'OG trackers' Link to comment Share on other sites More sharing options...
Alex_HTC Posted June 30, 2022 Share Posted June 30, 2022 @ProTubeVR Q:#1-Could we have the geometric tracking ref for those? (rotation centers, and "0" position.... we just need this info instead of 'bad' measurements) A#1: We are looking into public facing docs for this. Q#2:-Why provide an object tracker if you can only link 2 trackers to the HMD ?(make no sense to have Hand/controller tracking OR object tracking, cause of course we need both at the same time) A#2: I'll ask if we can get some further clarification into the development plan. We do want to continue to support new usecases and requests like this do help prioritize work Q#3-Is there any possible input on those trackers ?(OG vive trackers had some possible connection for buttons/trigger/ect and a possible com link with USB.... At this point, i seen NONE of this on the 'wrist tracker'.... does it mean i have to dev mysel a BT/Wifi board and a complete api in order to get a simple 'button' on a tracked object?) A#3 The original vive trackers did expose some pinouts. The wrist trackers have different requirements, concerns and certification/safety concerns as they have to compete with sweat and oils on human skin. The hand gestures are meant to be used as "input" when using these devices initially. I can inquire further about any future updates. Q#4-Is there any 'official' documentation for those trackers ? A#4: The best getting started guide is here:https://developer.vive.com/resources/vive-wave/tutorials/vive-wrist-trackers-unreal-engine-getting-started/ There is additional documentation coming online as far as I am aware, and feel free to reach out for any other questions. Link to comment Share on other sites More sharing options...
o.pak Posted August 5, 2022 Share Posted August 5, 2022 Hey, @Alex_HTC also, I would like to ask the technical information about wired devices connecting with the Wrist through the Type-C port. (as in our example in the add., at least basic buttons like Triger-4, Grip-3) Thx! Link to comment Share on other sites More sharing options...
o.pak Posted December 23, 2022 Share Posted December 23, 2022 On 8/6/2022 at 12:30 AM, o.pak said: Hey, @Alex_HTC also, I would like to ask the technical information about wired devices connecting with the Wrist through the Type-C port. (as in our example in the add., at least basic buttons like Triger-4, Grip-3) Thx! Hello, @Alex_HTC, can you let me know if the answers to the previous question about using the Type-C port will be updated? Thanks Link to comment Share on other sites More sharing options...
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