sparkHoudini Posted July 19, 2022 Author Share Posted July 19, 2022 and also the new plugin missed the "Facial Tracking Pose" node in the Animation Blueprint Link to comment Share on other sites More sharing options...
sparkHoudini Posted July 19, 2022 Author Share Posted July 19, 2022 I found the new bug,the "get Lip Facial Expressions“ or "get Eye facail Expression" do not output the correct values, this is the wrong output(the new plugin), it should like this (the old plugin) below is the blueprint network thanks Link to comment Share on other sites More sharing options...
C.T. Posted July 29, 2022 Share Posted July 29, 2022 Hey there, The latest plugin does not use facial tracking pose node anymore, we have move to livelink. Are you trying to develop metahuman or purely facial tracking content? We had no luck on replicating your issue here in our end actually, let me know what you think about the comment above. Thanks Link to comment Share on other sites More sharing options...
sparkHoudini Posted August 1, 2022 Author Share Posted August 1, 2022 On 7/30/2022 at 12:04 AM, C.T. said: Hey there, The latest plugin does not use facial tracking pose node anymore, we have move to livelink. Are you trying to develop metahuman or purely facial tracking content? We had no luck on replicating your issue here in our end actually, let me know what you think about the comment above. Thanks Hi,I'm try to develop metahuman in vr mode. I have found the change, but I cant replicate the behave in blueprint if you changed to livelink mode, because I have to package the content to exe files, one for client, one for server. In particular, why you change Jaw_open : 0 to 15:0 like this. thanks. Link to comment Share on other sites More sharing options...
C.T. Posted August 9, 2022 Share Posted August 9, 2022 On 8/1/2022 at 10:43 AM, sparkHoudini said: Hi,I'm try to develop metahuman in vr mode. I have found the change, but I cant replicate the behave in blueprint if you changed to livelink mode, because I have to package the content to exe files, one for client, one for server. In particular, why you change Jaw_open : 0 to 15:0 like this. thanks. Hey, have you checked out this artical yet? It may be helpful for your case. Thanks https://developer.vive.com/resources/openxr/openxr-pcvr/tutorials/unreal-engine/integrate-vive-openxr-facial-tracking-metahuman/ Link to comment Share on other sites More sharing options...
sparkHoudini Posted August 10, 2022 Author Share Posted August 10, 2022 20 hours ago, C.T. said: Hey, have you checked out this artical yet? It may be helpful for your case. Thanks https://developer.vive.com/resources/openxr/openxr-pcvr/tutorials/unreal-engine/integrate-vive-openxr-facial-tracking-metahuman/ thanks, I'v saw the articles, but I need to apply facical tracking to network mutliplayer which has clients and server. the way of livelink is only for local machine, is there a way to apply livelink to replicate for multiplayer? thanks Link to comment Share on other sites More sharing options...
sparkHoudini Posted August 12, 2022 Author Share Posted August 12, 2022 hi, it's better than before, but it's still crushed when I was running the package of exe. thans Desktop 2022.08.12 - 15.51.47.02~1.mp4 Link to comment Share on other sites More sharing options...
Tony PH Lin Posted September 1, 2022 Share Posted September 1, 2022 Hi @sparkHoudini, Could you share your execute file for us via PM to verify? We can run sample project on our side smoothly. Thanks. Link to comment Share on other sites More sharing options...
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