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I found the new bug,the "get Lip Facial Expressions“ or "get Eye facail Expression"  do not output the correct values, 

this is the wrong output(the new plugin),

image.thumb.png.4c966a17d47231bd40b59f9b0e6bf161.png

it should like this (the old plugin)

image.thumb.png.4d0ed7bcad75e9aa328e605276cde4e5.png

 

below is the blueprint network

image.thumb.png.79da5c7b6a27611b0d31ce03ade05fc8.png

 

 

thanks

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  • 2 weeks later...

Hey there, 

The latest plugin does not use facial tracking pose node anymore, we have move to livelink. 
Are you trying to develop metahuman or purely facial tracking content?

We had no luck on replicating your issue here in our end actually, let me know what you think about the comment above.

Thanks 

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On 7/30/2022 at 12:04 AM, C.T. said:

Hey there, 

The latest plugin does not use facial tracking pose node anymore, we have move to livelink. 
Are you trying to develop metahuman or purely facial tracking content?

We had no luck on replicating your issue here in our end actually, let me know what you think about the comment above.

Thanks 

Hi,I'm try to develop metahuman in vr mode.

I have found the change, but I cant replicate the behave in blueprint if you changed to livelink mode,

because I have to package the content to exe files, one for client, one for server.

In particular, why you change  Jaw_open : 0 to 15:0 like this.

thanks.

image.png

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  • 2 weeks later...
On 8/1/2022 at 10:43 AM, sparkHoudini said:

Hi,I'm try to develop metahuman in vr mode.

I have found the change, but I cant replicate the behave in blueprint if you changed to livelink mode,

because I have to package the content to exe files, one for client, one for server.

In particular, why you change  Jaw_open : 0 to 15:0 like this.

thanks.

image.png

Hey, have you checked out this artical yet? It may be helpful for your case. Thanks 

https://developer.vive.com/resources/openxr/openxr-pcvr/tutorials/unreal-engine/integrate-vive-openxr-facial-tracking-metahuman/

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20 hours ago, C.T. said:

Hey, have you checked out this artical yet? It may be helpful for your case. Thanks 

https://developer.vive.com/resources/openxr/openxr-pcvr/tutorials/unreal-engine/integrate-vive-openxr-facial-tracking-metahuman/

thanks, I'v saw the articles, but I need to apply facical tracking to network mutliplayer which has clients and  server.

the way of livelink is only for local machine,

is there a way to apply livelink to replicate for multiplayer?

thanks

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