nsosa Posted July 14, 2022 Share Posted July 14, 2022 Hi all, I am currently having an issue with developing an application in Unity for the VIVE Focus 3. As I understand it, if you intend to be able to run the application natively on the headset it must be build to Android, meaning you can't use SteamVR (if I am incorrect please let me know how I would do this correctly). I had little trouble setting up the controls for SteamVR but now that I am attempting to use the OpenXR and WAVE Sdk, Unity no longer detects my controllers though it does detect the headset. I've tried many different tutorials and feel as though I must be missing something but am not sure what it is. I am also doing the connection via USB C as opposed to wirelessly so I am unsure if this is the cause of the issue, so if anyone has done this with the wired connection I would like to here your experience. Any suggestions or clarity on how to properly set that up would be greatly appreciated. Link to comment Share on other sites More sharing options...
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