C.T. Posted August 5, 2022 Share Posted August 5, 2022 VIVE Software 2.0.21.1 – Public Release NotesReleased August 5th 2022 VIVE Console [Vive Pro 2] Added FPS preferences feature under Video section. [OpenXR] Fixed an issue with Vive Wave OpenXR unity plugin which will potentially hang at editor mode. Fixed a cosmos controller malfunction issue with WebXR content. [SRAnipal] Fixed an Eye tracking issue which SRAnipal runtime may malfunction without calibration. Link to comment Share on other sites More sharing options...
5gt5andwich Posted August 10, 2022 Share Posted August 10, 2022 every time i now open vive console it asks me to update to 20.0.21.1-which i already have. Is this a bug? Link to comment Share on other sites More sharing options...
Bloodwyn Posted September 23, 2022 Share Posted September 23, 2022 Dear Developers, The Vive OpenXR implementation (with OpenGL, VIVE Cosmos, AMD RX6800XT) seems to created a GL_R16 texture instead of the requested GL_DEPTH_COMPONENT16 as a depth image (so same size, but wrong format). Steam OpenXR creates the texture with the correct internalformat. OpenGL does not allow for a RED texture to be used as a DEPTH texture. Using throws the GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT error. The only fix I could find to get it to work in OpenGL is not to use z-buffering which is... bad 🙂 As this used to work in an earlier version of VIVE software and I can't find a way to downgrade VIVE Software again, I can only guess that this bug was added recently. Hope someone of you devs reads this and can fix it 🙂 Regards Link to comment Share on other sites More sharing options...
C.T. Posted September 27, 2022 Author Share Posted September 27, 2022 @Bloodwyn Thanks, Please refer to the latest beta update to the fix. 1 Link to comment Share on other sites More sharing options...
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