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WAVE XR passthrough sample issue in Unity


AdamCheng
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Hello everyone,

Recently I've been testing the passthrough function of VR Headset. However, I had problems running PassThrough or PassThroughOverlay in the sample.
The package manager is already installed with VIVE OpenXR plugin & VIVE Wave XR Plugin.
However, there is a DllNotFoundException problem when running. 
I searched my computer and found wave_api.dll I copied it to Assets\Plugins , but unfortunately the problem is still not solved.

Does anyone know what this problem is or how to solve it? 

My VR Headset is HTC VIVE PRO EYE
Unity : 2021.3.2f1

2022-08-14_091354.jpg

2022-08-14_091355.jpg

2022-08-14_095458.jpg

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@chengnayYes, I have tested the SRWork sample.

SRWork_Unity2021.thumb.jpg.d061983684f2a74bbea20f3646e56ddb.jpg

When I import Vive-SRWorks-Unity-Plugin.unitypackage, I get a ModelImporter error.  (In Unity 2020 & 2021) 

 

SRWork_Unity2021_2.jpg.99c1069fff3d4ece7b71acf770a6821b.jpg
I tried to fix these errors.  

But there is still a new problem, so I added csc.rsp to the project folder \ Assets with the content -unsafe file. 

 

When I play in Unity, only Unity has a camera image but there is a problem. VR Headset is no camera image.

Final result I record a video and upload to my Youtube .  

HTC PRO EYE passthrough failure for Unity 2021

Edited by AdamCheng
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  • 2 weeks later...

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