taa11 Posted October 10, 2022 Share Posted October 10, 2022 I have followed all the posted tutorials for getting my vive focus 3 headsets (three of them) to work correctly for development in Unity. I get all of the packages setup, but the controllers will not show in the scene, when I hit play. So there is no way to interact with the scene. Using unity 2020.3.33 or 2021.3. Headset software is 5.0.999.264 Vive business Streaming version 1.0.9.6 I have my build settings for Android, as shown in the pictures. I have been through this so many times. I need help with getting some settings and versions that work together. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted October 11, 2022 Share Posted October 11, 2022 Hi @taa11, Could you share those posted tutorials that you found? Are you able to share your project for us to check too? Link to comment Share on other sites More sharing options...
taa11 Posted October 11, 2022 Author Share Posted October 11, 2022 Sure. The tutorial is posted by an employee also: I am following this tutorial, which has been provided by an HTC employee, Alex. My project is to large to attach, so I am submitting a link to a shared google drive folder. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted October 12, 2022 Share Posted October 12, 2022 Hi @taa11, That tutorial didn't mention it is for running on VBS. I will check your project and get back to you ASAP. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted October 12, 2022 Share Posted October 12, 2022 Hi @taa11, I found the problem and you just need to change as follows, Let me know if you still have issue. NOTE: It is under Windows settings tab, not Android. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted October 22, 2022 Share Posted October 22, 2022 Hi @taa11, Is the above solution works on your side? 1 Link to comment Share on other sites More sharing options...
taa11 Posted October 22, 2022 Author Share Posted October 22, 2022 You are my hero! It seems that this prompted a couple of updates? As soon as I opened my project, I was asked to update the Vive Open XR plugin for Windows to 1.0.8. Then I made the changes you suggested, did a project reopen, and it all works. Awesome, Thanks! I have spent hours and hours and hours trying different things, and I am so glad to have a project work. I even built the project directly to the headset, using the Android settings, and it all worked. 1 Link to comment Share on other sites More sharing options...
seb87 Posted November 3, 2022 Share Posted November 3, 2022 @chengnay could I get your support please? I'm trying to build an .APK (so standalone use of focus 3) from a project developed as an .EXE (Focus 3 + USB-C and VBS). Unity 2020.3.26f1 First, Do you agree that the OPEN XR wave sdk will make this possible without having to code again ? Please see my screen capture, I don't see any VIVE wave openXR plug in within my package manager. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted November 4, 2022 Share Posted November 4, 2022 Hi @seb87, Could you share the project to me for further investigation? I don't think VIVE OpenXR Plugin - Android can seamlessly switch from VIVE OPENXR Plugin - Windows. Any error shows in your Unity Editor console? Link to comment Share on other sites More sharing options...
seb87 Posted November 4, 2022 Share Posted November 4, 2022 @chengnayHi, Thanks for your feedback. Please let me know wich settings I can show you ( Unfortunately I can't share the project). Yes I have errors : Link to comment Share on other sites More sharing options...
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