CormacGeorge Posted October 12, 2022 Posted October 12, 2022 Hello all I am working on a research project where I am using code created by another person to simulate visual impairments. In order to make our display gaze contingent, we want to call single eye data in vector2 coordinates using pupil_position_in_sensor_area (replacing the current stationary vector2 coordinates). Does anybody know of any examples of this? I could only find the combined Vector3 gaze ray examples in the samples folder. The code snippet is attached below //Eye positions in normalized screen coordinates. You need to update these values from your eye tracker. _leftEyePosition = new Vector2(0.5f, 0.5f); _rightEyePosition = new Vector2(0.5f, 0.5f); Thanks in advance, Cormac
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