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How to call pupil_position_in_sensor_area for the following code?


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Hello all

I am working on a research project where I am using code created by another person to simulate visual impairments. In order to make our display gaze contingent, we want to call single eye data in vector2 coordinates using pupil_position_in_sensor_area (replacing the current stationary vector2 coordinates). Does anybody know of any examples of this? I could only find the combined Vector3 gaze ray examples in the samples folder. The code snippet is attached below

//Eye positions in normalized screen coordinates. You need to update these values from your eye tracker.
        _leftEyePosition = new Vector2(0.5f, 0.5f);

        _rightEyePosition = new Vector2(0.5f, 0.5f);

Thanks in advance,

Cormac

 

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