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How to manage controllers out of range ? (Unity, Vive Focus 3)


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I'm looking for a way to manage controllers when the hmd can't track them anymore, for example when the player's hands are in is back.
For now I'm considering a field of view starting from the hmd to determine if hands can be seen by the player.

It's working so far but it's not perfect, I was wondering if there was some kind of more precise event that I can register to ?

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