John5091 Posted February 2 Share Posted February 2 Hi, I am using the NativeSDK together with Vulkan, and I am not sure how to correctly submit an image that was rendered using Vulkan. When calling WVR_SubmitFrame directly after submitting the command buffer using vkQueueSubmit, I get tearing artifact. If I instead wait for the completion of the command buffer using vkWaitForFences before submitting the image to Wave VR, the image is shown correctly without tearing. However, waiting on the CPU for the completion of the GPU job slows down my application and leads to stuttering. Sadly, I can't find any documentation to the correct usage of WVR_SubmitFrame when using Vulkan. Thanks for your help Link to comment Share on other sites More sharing options...
John5091 Posted February 24 Author Share Posted February 24 I fixed the problem. The application was simply to slow. Link to comment Share on other sites More sharing options...
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