bio998 Posted February 12 Share Posted February 12 (edited) I'm trying to implement foveated rendering in my game, but I'm getting the error in the title when using using Wave.OpenXR.Foveation; I'm following the documentation here https://developer.vive.com/resources/openxr/openxr-mobile/tutorials/unity/using-foveation-in-your-app/ I'm using: Unity 2020.3.38f1 VIVE OpenXR Plugin - Android 1.0.4 OpenXR Plugin 1.4.2 In "XR plugin management", I've enabled "OpenXR" with "VIVE Focus 3 Support feature group", and in the OpenXR VIVE Focus 3 Support features, I've enabled 'VIVE Focus 3 Support' and 'VIVE Focus 3 Foveation' I'm not sure what is wrong, but my project did used to have the Wave plugin, which I removed, and I started from scratch using the VIVE OpenXR Plugin. The full error: "Assets\Scripts\PlatformManager\PlatformManagerBen.cs(17,19): error CS0234: The type or namespace name 'Foveation' does not exist in the namespace 'Wave.OpenXR' (are you missing an assembly reference?)" Anyone had the same issue? Can you help? Do I also need the VIVE Wave XR Plugin? I thought not as that is a separate backend.. but elsewhere in the documentation it refers to the VIVE OpenXR Plugin as 'VIVE Wave OpenXR Plugin & Toolkit' which is a bit confusing. Edited February 12 by bio998 Link to comment Share on other sites More sharing options...
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