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VIVE Software 2.0.24.1 – Beta Release Notes


C.T.

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VIVE Software 2.0.24.1 – Beta Release Notes
Released March 14th 2023

Vive Console

[Vive Pro 2]

  • Stability and performance issue fix for Nvidia 40-series. (NV driver: 528.49 or newer is required)
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I'm no longer experiencing severe stutters on my rtx 4090 at 120 HZ.  Things seem to be working good so far.  

 

Using the latest hotfix that fixed the extra CPU issue on the newest Nvidia drivers. 

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Also tried. Running a 4090 with latest nvidia drivers 531.29. SteamVR latest beta. HAGS off (and RGB turned off). Using fpsVR for monitoring. SteamVR resolution at ~2800x2800 per eye. At 120hz Im getting much less screentearing than before, but it is still there. Usually in the upper half of the screen. But now I can play for minutes without seeing it, so its an improvement at least! (but not quite there yet). 

Also, when runnig beatsaber (which for some reason always defaults to the SteamVR minimum resolution. ~1200x1200 per eye) it works fine at that resolution, but very blurry. When increasing the resolution in SteamVR to ~2800x2800 for beatsaber I get 100% gpu usage and massive reprojection. A little strange for a game that (shouldnt be) demanding at all. (but that could be from other reasons than this vive console update).

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34 minutes ago, Jaw_B said:

Also tried. Running a 4090 with latest nvidia drivers 531.29. SteamVR latest beta. HAGS off (and RGB turned off). Using fpsVR for monitoring. SteamVR resolution at ~2800x2800 per eye. At 120hz Im getting much less screentearing than before, but it is still there. Usually in the upper half of the screen. But now I can play for minutes without seeing it, so its an improvement at least! (but not quite there yet). 

Also, when runnig beatsaber (which for some reason always defaults to the SteamVR minimum resolution. ~1200x1200 per eye) it works fine at that resolution, but very blurry. When increasing the resolution in SteamVR to ~2800x2800 for beatsaber I get 100% gpu usage and massive reprojection. A little strange for a game that (shouldnt be) demanding at all. (but that could be from other reasons than this vive console update).

try not to use fpsvr... each time i start it spikes and performance issues...for me fpsvr is the problem

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