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Wave SDK 5.2.0 for UE 4.27: MobileHDR doesn't work properly


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Posted

Wave SDK 5.2.0 for UE 4.27 doesn't render properly on VIVE Focus 3 with Mobile HDR turned on. The left eye image looks correct but the right eye image doesn't.

I use the following project settings:

Mobile Multi-View: false
Mobile HDR: true
Forward Shading: false
Anti-aliasing Method: TAA
Supports desktop Gen4 TAA on mobile: true

I can't use any post processing features without Mobile HDR...

Could anyone help me?

Posted

ADDITIONAL INFORMATION!
This happens when MobileHDR is on and Mobile tone mapping is turned off (add r.Mobile.TonemapperFilm = 0 to DefaultEngine.ini)

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