EashBala Posted April 3, 2023 Share Posted April 3, 2023 Hi, I am trying to have it so the headset (Vive Focus 3) will tell the game (Unreal Engine 4) when it loses tracking, so I can provide a warning to the players that tracking has been lost and they must stay put. However, I noticed that the code to detect lost tracking does not work if the headset is in LBE Mode. I tried the same code provided here: https://hub.vive.com/storage/docs/en-us/WVR_GetDeviceErrorState.html#_CPPv440WVR_DeviceErrorStatus_DeviceLostTracking on a headset with no LBE Features enabled and it works, after 5-10 seconds of forcing a lost tracking. Would anyone know why the code works on a headset with no LBE features but not an headset with those features enabled? Link to comment Share on other sites More sharing options...
Alex_HTC Posted April 3, 2023 Share Posted April 3, 2023 @EashBala Howdy, We're going to take a look at this and get some feedback from the devs. thanks for reporting this! 2 Link to comment Share on other sites More sharing options...
EashBala Posted April 12, 2023 Author Share Posted April 12, 2023 Hey, It turns out that when we switched over to the new device management tool instead of VBC, the lost detection event works now with the LBE features. 2 Link to comment Share on other sites More sharing options...
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