DragonDreams Posted April 18 Author Share Posted April 18 I got a bit further. I could not get the unity example working since it desperately tried to use a wand controller and I'm using index controllers. Temporarily using those managed to start the example. There the eye and face tracking works... sort of. The result is mediocre but something is working. Since the demo uses the DLL and I'm using OpenXR I suspect the OpenXR Vive driver to be bugged somehow or there is a hidden switch for the OpenXR which is unknown to me. So the question now is how to get the OpenXR extension working? It is enabled and XrSystemHandTrackingPropertiesEXT.supportsEyeGazeInteraction, XrSystemFacialTrackingPropertiesHTC.supportEyeFacialTracking and XrSystemFacialTrackingPropertiesHTC.supportLipFacialTracking are all "true" yet nothing is reported. Link to comment Share on other sites More sharing options...
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